Manage players, owners and fans. Or don't.

A football head coach and general manager game. Draft, trade, train, set the game plan and choose exactly how you win, in a 32-team league that lasts for generations.

Trailer

Run the whole team

You pick the players, set the plan, hire the staff and answer to the owner. You don't control the players on the field: you build the team that takes it, then watch what you built win or lose.

The job

Every decision is yours

Manage players, owners and fans

Every player has a personality, a temperament and a morale that moves with playing time, results and money. Keep a star unhappy for long enough and he will ask for a trade. Miss the owner's target from the hot seat and you are fired.

Build a playbook that wins on game day

Set the game plan on the field itself, player against player. Click through the looks the other team likes to show and find the plays in your book that beat them. Then watch every snap played out, or call the plays yourself.

Choose exactly how you win

Your coach has a background and seven talent trees. Become a quarterback guru, a no-huddle innovator, a master of the draft or the coach nobody leaves. Each tree ends in a choice that changes how your team plays.

Build a dynasty that lasts

Run your own draft board, develop players week by week, work the salary cap, win bidding wars for free agents and coaches, and build a club with a Hall of Fame, a record book and a history of its own.

Try it

Build your coach

These are the game's real talent trees: seven of them, eighty-four talents, and one capstone to choose at the end of each. Pick a background, spend some points and see what kind of coach you would be. Click a talent to read it, and click it again to learn it.

Try it

Read the defense

Every week you see what the other team likes to show, and what in your playbook beats it. Pick a look below. The drawings and the answers are the game's own: the same ones your coordinators work from.

Try it

Run a draft

Take over a team on draft day. The classes are real ones from the game, and the other thirty-one teams pick the way the game's teams do: each from its own scouting, leaning toward what its roster is short of. You see what your scouts see. When it is over, find out what you really drafted.

Screenshots

A front office you can read

Every screen is built around one picture of what matters: the roster by age and rating, the plan on the field, the cap across four seasons.

Good to know

The details

PlatformWindows, on Steam
PlayersSingle-player
The league32 invented teams

Depth Chart is set in the American Gridiron League, with invented teams, players and coaches. It contains no real leagues, teams, players or logos. It plays offline and sends nothing anywhere.

Take the job